Koulutukset

Ota yhteyttä

Myyntipalvelu

Myynti

010 4321 001 Ota yhteyttä

Kesto: 1 päivää
Veroton hinta (+ alv 24 %): 580 €

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Learn to Code - Fundamentals

Computer code is used to build websites, apps, games and even used in our cars, washing machines and most modern appliances. In fact the world is now completely reliant on software, and learning to code is the first step in demystifying what is sometimes thought of as a black art.

Nearly 60% of people think computer coding is an important skill for today's job market and nearly 50% of people would like to learn how to program a computer.

This course will introduce you to coding (aka programming, software development) and will take you through the basics in an engaging and supportive environment. You will build your first application so you can really experience how code works, see it in action and understand the fundamentals.

Prerequisites

The course assumes no prior knowledge of coding. You will need to be familiar with using a computer as a user (e.g. using email, office applications and web sites) but no technical computer skills are required or assumed.

Objectives:

  • Read and write basic code
  • Think like a programmer - use logic to design a program
  • Find errors (bugs) in code and fix them
  • Appreciate how code works and how it fits into the wider world of software development

Course Outline:

Module 1: Getting Started
The first module will examine the numerous different types of computer languages in use, the tools required to create programs and the construction of programs.

  • Types of languages
  • Programming tools
  • How programs work

Module 2: Think like a Programmer
We will examine how programs can remember your data, the types of data they will remember, performing calculations within your code and controlling text. We also take a further look at branching your code.

  • Data types
  • Variables and constants
  • Comments
  • Calculations
  • Manipulating text
  • Using logic to control programs

Module 3: Build Your First Application
Here, we will discuss how you can reuse your code through the use of subroutines. We also examine functions and parameters. At the end of this module there is a practical exercise where you will build your first mini-application.

  • Reusing code
  • Subroutines
  • Functions
  • Parameters
  • Writing your application

Module 4: Advanced Coding Techniques
In the final module, we uncover the different types of errors which could interfere with your code, and the debugging tools which can help you prevent them.

  • Error types
  • Debugging tools
  • Object-orientated programming

Please note: for Attend from Anywhere customers an additional screen is required for this course to work through remote desktop labs and view training information.

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